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- on mouseUp
- set howList to "long,short,shot,hot"
- set bPressed to the clickOn
- set listName to the name of member the memberNum of sprite bPressed
- set y to the number of chars in listName
- if char y of listName = "d" then
- set listName to char 1 to y - 2 of listName
- set the memberNum of sprite bPressed to the number of member listName
- if howList contains listName then
- dissension("howCurr", listName)
- else
- dissension("whenCurr", listName)
- end if
- else
- set z to listName & "/d"
- set the memberNum of sprite bPressed to the number of member z
- set howList to "long,short,shot,hot"
- if howList contains listName then
- unity("howCurr", listName)
- else
- unity("whenCurr", listName)
- end if
- end if
- divide()
- showCurrent()
- end
-